Rarity ★ ★ ★ ★ ★
Class Sprite
Type Balanced
Obtain Hatcher
Max Luck 90
Ability Null Damage Wall
1 7855 9227 240.83
70 14731 18916 295.57
Plus Limit 0 0 0.00
Strike Shot Cooldown
Through the Looking Glass 21
Attacks with a wave of Wonderland mystery, then machine gun fire.
Bump Combo Power
Homing Piercer 6 1702
Randomly targets foes with 6 elemental pass-through shots.
Base Materials Evolution

No.510 Alice

Maxstoan x 30
Dark Stoan x 10
Dark Sharl x 5
Divine Sharl x 1

No.511 Alice in Wonderland

Alice deals a high amount of damage with her Bump Combo, Homing Piercer 8. It's an elemental type Bump Combo which means that it will take on Alice's dark attribute. This means that Alice's Bump Combo will always deal neutral damage to every other enemy except for light monsters, where you deal 1.3x more damage to them. Alice's Strike Shot is also relatively easy to use and requires almost no skill to use. Compared to other monsters who need an ascension to become a high tier monster, Alice only needs a Divine Sharl and various other farmable catalysts.
Though Alice has a Null Damage Wall ability, she has a lot of trouble facing against Gravity Barriers. This is because of how much it restricts her movements, thus making it hard to deal consistent damage. Alice is also only available during certain Heroes Series so the chances of rolling her are pretty slim.
In short, Alice is a very good monster because of her Bump Combo, Homing Piercer 8. Her Bump Combo allows her to clear the small monsters in dungeons easily which will definitely help you get those speed clears. However, she is prone to Gravity Barriers and has a hard time dealing damage when they're active. That being said, if Alice is out as an event monster by all means reroll for her because she's a great monster for beginner and intermediate players. She might fall off later in the game once dungeons need certain niche picks, but she will definitely help you out early on until later in the game.
Previous Monster Next Monster


No.511 Alice in Wonderland